We don't make educational games
if educational meant...
drills and memorization over deep learning
a narrative that feels fake
gameplay that makes you ask "Why am I doing this again?"
excessive handholding
extrinsic rewards over intrinsic satisfaction
Linear curriculum over of organic discovery
Our games are not homework repackaged. It isn't school-lite. At Incisive Games, we're passionate about creating experiences that don't treat learning like an assembly line.
Lily is the founder of Incisive Games and lead creative director of Stranger than Fiction. As a lifelong learner and science enthusiast, she has been disappointed in the educational games on the market since she was 17. Since then, she has read extensively on the history of science, learned Blender and Unreal Engine, and made it her life mission to develop STEM games people would actually play.
Sergio Augusto is the lead programmer of Stranger than Fiction. He has 6 years of professional experience in Unreal Engine and C++ with a background in mechatronic engineering and a PhD in mechanical engineering. He has developed games and gamified applications including at the AAA-level in companies such as GIRA and ZOAN, single-handedly programming 12 projects for a range of platforms from VR to mobile.
"I am going to give what I will call an elementary demonstration. But elementary does not mean easy to understand. Elementary means that very little is required to know ahead of time in order to understand it, except to have an infinite amount of intelligence." - Richard Feynman
Many science communicators water down concepts to make it easier to understand, at the expense of showing the true beauty behind the ideas. We strive to create challenging, comprehensive, and deeply satisfying experiences anybody can enjoy.
No chocolate covered broccoli. By putting the education in context of how it developed in history, we don't have to pretend to be anything other than a game about STEM. We believe that games can be enjoyable because of its educational content, not in spite of it.
The prevailing narrative of the history of science downplays the contributions of Muslim scholars, portrays the Middle Ages as a time of intellectual bankruptcy, and erases the innovations of common folk, craftsmen, slaves, and female aristocrats. We hope to bring light to these underappreaciated contributions.
The process of scientific discovery is messy, imperfect, and fundamentally human. While our most important ideas arose from playful investigation, we now teach those same ideas with standardized efficiency, reducing it to a sterile calculating tool. We hope to change that.
Is science equivalent to truth? What makes something right or wrong? Our games explore the nature of knowledge by treating all knowledge - even wrong ones - on equal footing. Sometimes a theory you thought was right crumbles beneath your feet, sometimes an unlikely contender rises above the others. It is up to you to figure out which is which.